The Lonely Corners
"Quiet, isolated starting points that house sleeping dragons or rooks waiting to double up."
The four corner squares of the board (a1, h1, a8, h8).
Strategic Significance
The four corners of the board seem quiet at game start, housing sleeping rooks. However, long-range fianchettoed bishops aim directly into these corners, threatening to win trapped rooks.
Tactical Themes: Fianchetto Targets Rook Nests Corner Traps