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Interactive Drilling Engine

β€’ 10,000+ Puzzle Library

Practice Windmill Puzzles

Test your tactical precision with rated windmill puzzles. Find the winning combination!

⚑ Daily Circuit β†’
Difficulty:
Windmill TrainingWhite to Move

Windmill Drill

Move sequences and interactive tour paths for Windmill

Starting Position (FEN): 6k1/6p1/5B2/1q6/8/6R1/5PPP/6K1 w - - 0 1

The See-Saw Attack

  • The Setup - White's bishop is on f6 and rook on g3. Black's king on g8 is protected by a pawn on g7. White can launch a windmill by capturing on g7.
  • Rxg7+: The Rook Check - White captures the pawn on g7 with check. Black's king is forced to step to the corner on h8.
  • Kh8: King to the Corner - The king steps to h8. Now White's rook can move away to deliver a discovered check from the f6 bishop.
  • Rf7+: Discovered Check - White moves the rook to f7, unmasking the bishop's check on h8. Black's king is forced back to g8.
  • Kg8: King to g8 - The king returns to g8. White delivers another direct rook check to cycle the king back to h8.
  • Rg7+: Rook Check Again - The rook checks on g7. The king is forced back to h8.
  • Kh8: King Back to h8 - The king returns to h8. Now White executes the final discovered check, attacking the queen on b5.
  • Rg5+: Attacking the Queen - White moves the rook to g5. This delivers a discovered check and attacks the black queen on b5. Black's king escapes the check to h7.
  • Kh7: King Escapes - The king escapes to h7. Now the rook can capture the queen on b5.
  • Rxb5: Winning the Queen - White captures the queen on b5, winning a pawn and a queen to secure a completely winning position.
For experienced players

Windmills occur when a long-range bishop aligns with an enemy king, and a friendly rook sits on the intermediate file. By repeatedly moving the rook off and back onto the file, you can sweep your opponent’s pieces with successive checks.

See also:Discovered attackΒ·Double checkΒ·Zwischenzug